D3D12DDIARG_TEX1D_SHADER_RESOURCE_VIEW structure (d3d12umddi.h)
Describes a one-dimensional (1-D) texture that is used to create a shader resource view.
Syntax
typedef struct D3D12DDIARG_TEX1D_SHADER_RESOURCE_VIEW {
UINT MostDetailedMip;
UINT FirstArraySlice;
UINT MipLevels;
UINT ArraySize;
FLOAT ResourceMinLODClamp;
} D3D12DDIARG_TEX1D_SHADER_RESOURCE_VIEW;
Members
MostDetailedMip
The identifier of the most detailed MIP-map.
FirstArraySlice
The identifier of the first array slice.
MipLevels
The number of MIP-map levels for the texture.
ArraySize
The number of array slices for the texture.
ResourceMinLODClamp
A value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |