D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW structure (d3d12umddi.h)
Describes a cube texture that is used to create a render target view.
Syntax
typedef struct D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12DDIARG_TEXCUBE_RENDER_TARGET_VIEW;
Members
MipSlice
The identifier of the MIP-map slice.
FirstArraySlice
The identifier of the first array slice.
ArraySize
The number of array slices for the texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |