D3D12DDICAPS_VIDEO_ENCODER_INPUT_FORMAT_DATA_0080_2 structure (d3d12umddi.h)
The D3D12DDICAPS_VIDEO_ENCODER_INPUT_FORMAT_DATA_0080_2 structure is used to query whether a specified video encoding input format is supported.
Syntax
typedef struct D3D12DDICAPS_VIDEO_ENCODER_INPUT_FORMAT_DATA_0080_2 {
UINT NodeIndex;
D3D12DDI_VIDEO_ENCODER_CODEC_0080 Codec;
D3D12DDI_VIDEO_ENCODER_PROFILE_DESC_0080_2 Profile;
DXGI_FORMAT Format;
BOOL IsSupported;
} D3D12DDICAPS_VIDEO_ENCODER_INPUT_FORMAT_DATA_0080_2;
Members
NodeIndex
[in] In a multi-adapter operation, NodeIndex indicates which physical adapter of the device that the operation applies to.
Codec
[in] A D3D12DDI_VIDEO_ENCODER_CODEC_0080 value that specifies the codec to check support for.
Profile
[in] A D3D12DDI_VIDEO_ENCODER_PROFILE_DESC_0080_2 structure that specifies the profile to check support for.
Format
[in] A DXGI_FORMAT value that specifies the format setting to check support for.
Note
This format definition includes the subsampling and bit-depth modes for the video encoding session. The driver is not responsible for handling the input subsampling/color conversion stages of video encoding; this is the responsibility of the host.
IsSupported
[out] Indicates whether the given feature values are supported.
Remarks
Format support for 4:2:0 with 8- and 10-bitdepth samples should be encoded using the following formats:
- DXGI_FORMAT_P010
- DXGI_FORMAT_NV12
The D3D runtime calls PFND3D12DDI_VIDEO_GETCAPS with D3D12DDICAPS_TYPE_VIDEO_0080_ENCODER_INPUT_FORMAT specified as the capability type.
See D3D12 video encoding for general information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11 (WDDM 3.0) |
Header | d3d12umddi.h |