DXGK_MULTIPLANE_OVERLAY_FLAGS structure (d3dkmddi.h)
The DXGK_MULTIPLANE_OVERLAY_FLAGS structure defines flags that control the behavior of a multiplane overlay operation.
Syntax
typedef struct _DXGK_MULTIPLANE_OVERLAY_FLAGS {
union {
struct {
UINT VerticalFlip : 1;
UINT HorizontalFlip : 1;
UINT StaticCheck : 1;
#if ...
UINT Reserved : 29;
#else
UINT Reserved : 30;
#endif
};
UINT Value;
};
} DXGK_MULTIPLANE_OVERLAY_FLAGS;
Members
VerticalFlip
The overlay plane should flip the data vertically, making it appear upside-down.
HorizontalFlip
The overlay plane should flip the data horizontally, making it appear as a right-to-left mirror image.
StaticCheck
The overlay plane can be scanned out directly. StaticCheck is a capability query that doesn't affect the current presentation state. Added in Windows 11 (WDDM 3.0).
Reserved
This member is reserved and should be set to zero.
Value
Represents the collective value of the flags and can be used when the individual bits don't need to be accessed separately.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 |
Minimum supported server | Windows Server 2012 R2 |
Header | d3dkmddi.h (include D3dkmddi.h) |
See also
DXGK_MULTIPLANE_OVERLAY_ATTRIBUTES