D3DKMTSignalSynchronizationObject2 function (d3dkmthk.h)
The D3DKMTSignalSynchronizationObject2 function inserts a signal for the specified synchronization objects in the specified context stream.
Syntax
NTSTATUS D3DKMTSignalSynchronizationObject2(
[in] const D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2 *unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to a D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2 structure that describes the synchronization objects and context stream that signaling is set up for.
Return value
D3DKMTSignalSynchronizationObject2 returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The signaling was successfully set up. |
STATUS_DEVICE_REMOVED | The graphics adapter was stopped or the display context was reset. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3DKMTSignalSynchronizationObject2 is supported beginning with the Windows 7 operating system. |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |