D3DKMT_CROSSADAPTERRESOURCE_SUPPORT structure (d3dkmthk.h)
Currently reserved for system use. The D3DKMT_CROSSADAPTERRESOURCE_SUPPORT structure indicates the cross adapter resource support provided by a display driver.
Syntax
typedef struct _D3DKMT_CROSSADAPTERRESOURCE_SUPPORT {
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER SupportTier;
} D3DKMT_CROSSADAPTERRESOURCE_SUPPORT;
Members
SupportTier
A D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER value that describes the tier(s) of support provided by the driver for cross-adapter resources.
Remarks
The tiers of support for cross-adapter resources are:
- Copying to and from cross-adapter resources (tier 1)
- Texturing from (tier 2)
- Scan-out (tier 3)
Each higher tier of support must imply and guarantee the support tiers below it. For example, to claim support for scan-out of cross-adapter resources, the driver must also support texturing and copy, too (D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_COPY && D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_TEXTURE && D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_SCANOUT).
Requirements
Requirement | Value |
---|---|
Minimum supported server | Windows Server 2022 |
Header | d3dkmthk.h |