D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS structure (d3dukmdt.h)
D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS describes the type of input synchronization objects to wait for.
Syntax
typedef struct _D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS {
union {
struct {
UINT WaitAny : 1;
UINT Reserved : 31;
};
UINT Value;
};
} D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS;
Members
WaitAny
Value | Meaning |
---|---|
0 (FALSE) | [in] The wait condition is considered to be satisfied when all input synchronization objects are signaled to the corresponding input fence values or greater. |
1 (TRUE) | [in] The wait condition is considered to be satisfied when any of the input synchronization objects is signaled to the corresponding input fence value or greater. |
Reserved
This member is reserved and should be set to zero.
Value
The consolidated value of the bitfields in the nested structure.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dukmdt.h (include D3dumddi.h, D3dkmddi.h) |