D3DDDI_UPDATEALLOCPROPERTY_FLAGS structure (d3dukmdt.h)
The D3DDDI_UPDATEALLOCPROPERTY_FLAGS structure identifies how to update a property in an allocation.
Syntax
typedef struct D3DDDI_UPDATEALLOCPROPERTY_FLAGS {
union {
struct {
UINT AccessedPhysically : 1;
UINT Unmoveable : 1;
UINT Reserved : 30;
};
UINT Value;
};
} D3DDDI_UPDATEALLOCPROPERTY_FLAGS;
Members
AccessedPhysically
When set, indicates that the allocation is accessed by its physical address.
Unmoveable
When set, indicates that the allocation can't be moved while pinned in a memory segment.
Reserved
This member is reserved and should be set to zero.
Value
A member in the union that is contained in D3DDDI_UPDATEALLOC_PROPERTY_FLAGS that can hold one 32-bit value that identifies how to unlock a resource.
Requirements
Requirement | Value |
---|---|
Header | d3dukmdt.h |