PFND3DDDI_SIGNALSYNCHRONIZATIONOBJECT2CB callback function (d3dumddi.h)
Inserts a signal on the specified synchronization objects in the specified context direct memory access (DMA) stream. Used by WDDM 1.2 and later user-mode display drivers.
Syntax
PFND3DDDI_SIGNALSYNCHRONIZATIONOBJECT2CB Pfnd3dddiSignalsynchronizationobject2cb;
HRESULT Pfnd3dddiSignalsynchronizationobject2cb(
HANDLE hDevice,
const D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT2 *unnamedParam2
)
{...}
Parameters
hDevice
A handle to a display device (that is, the graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT2 structure that describes the synchronization objects and context DMA stream that signaling is set up on.
Return value
Returns one of the following values:
Return code | Description |
---|---|
S_OK | The signaling was successfully set up. |
E_INVALIDARG | Parameters were validated and determined to be incorrect. |
This function might also return other HRESULT values.
Remarks
The pfnCreateSynchronizationObject2Cb function returns a kernel-mode handle to the newly created synchronization object in the hSyncObject member of the D3DDDICB_CREATESYNCHRONIZATIONOBJECT2 structure that the pData parameter points to. The user-mode display driver passes this handle in calls to the following functions:
- pfnSignalSynchronizationObject2Cb
If synchronization objects are of type D3DDDI_FENCE (where D3DDDI_SYNCHRONIZATIONOBJECTINFO2.Type = D3DDDI_FENCE), they must be submitted only one at a time, and D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT2.ObjectCount must have a value of 1.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |
See also
D3DDDICB_CREATESYNCHRONIZATIONOBJECT2
D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT2
pfnCreateSynchronizationObject2Cb