D3DDDIARG_DEPTHFILL structure (d3dumddi.h)
The D3DDDIARG_DEPTHFILL structure describes the parameters of a depth-fill operation.
Syntax
typedef struct _D3DDDIARG_DEPTHFILL {
[in] HANDLE hResource;
[in] UINT SubResourceIndex;
[in] RECT DstRect;
UINT Depth;
} D3DDDIARG_DEPTHFILL;
Members
[in] hResource
A handle to the resource.
[in] SubResourceIndex
The zero-based index into the resource, which is specified by the handle in the hResource member. This index indicates the subresource, or buffer, on which a rectangular area is depth-filled.
[in] DstRect
A RECTL structure that indicates the upper-left and lower-right points of a rectangle on the buffer to depth fill.
Depth
A pixel value that is specified in native format for the fill depth.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |