D3DDDIARG_RECLAIMRESOURCES structure (d3dumddi.h)
Describes video memory resources that are to be reclaimed and that the user-mode display driver previously offered for reuse. Used with the ReclaimResources function.
Syntax
typedef struct _D3DDDIARG_RECLAIMRESOURCES {
[in] HANDLE *pResources;
[out] BOOL *pDiscarded;
[in] UINT Resources;
} D3DDDIARG_RECLAIMRESOURCES;
Members
[in] pResources
A pointer to an array of handles to the resources that are to be reclaimed.
[out] pDiscarded
An optional array of Boolean values that specify whether each resource or allocation was discarded.
Each Boolean value in this array corresponds to a resource at the same index location in the structure pointed to by pResources.
The driver sets each Boolean value to TRUE if the corresponding resource was discarded, or to FALSE if not.
If pDiscarded is NULL, the driver can ignore it.
[in] Resources
The number of elements in the arrays pointed to by pResources and pDiscarded.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dumddi.h |