D3DDDICB_FLIPOVERLAY structure (d3dumddi.h)
The D3DDDICB_FLIPOVERLAY structure describes a new allocation to display for the overlay.
Syntax
typedef struct _D3DDDICB_FLIPOVERLAY {
[in] D3DKMT_HANDLE hKernelOverlay;
[in] D3DKMT_HANDLE hSource;
[in] VOID *pPrivateDriverData;
[in] UINT PrivateDriverDataSize;
} D3DDDICB_FLIPOVERLAY;
Members
[in] hKernelOverlay
A D3DKMT_HANDLE data type that represents the kernel-mode handle that is returned by the pfnCreateOverlayCb function and that identifies the kernel-mode overlay object to be flipped.
[in] hSource
A D3DKMT_HANDLE data type that represents a kernel-mode handle to the source allocation to be displayed.
[in] pPrivateDriverData
A pointer to a block of private data, which is passed from the user-mode display driver to the display miniport driver.
[in] PrivateDriverDataSize
The size, in bytes, of the block of private data that is pointed to by pPrivateDriverData.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |