D3DDDICB_SUBMITPRESENTBLTTOHWQUEUE structure (d3dumddi.h)
A structure that contains information to present Blt to the hardware queue.
Syntax
typedef struct _D3DDDICB_SUBMITPRESENTBLTTOHWQUEUE {
[in] D3DKMT_HANDLE hSrcAllocation;
[in] D3DKMT_HANDLE hDstAllocation;
[in] HANDLE hHwQueue;
UINT64 HwQueueProgressFenceId;
UINT PrivateDriverDataSize;
PVOID pPrivateDriverData;
} D3DDDICB_SUBMITPRESENTBLTTOHWQUEUE;
Members
[in] hSrcAllocation
The allocation of which content will be presented.
[in] hDstAllocation
The destination allocation of the present, if non-zero.
[in] hHwQueue
Hardware queue being submitted to.
HwQueueProgressFenceId
Hardware queue progress fence ID that will be signaled when the Present Blt is done on the GPU.
PrivateDriverDataSize
The size of pPrivateDriverData.
pPrivateDriverData
Private driver data to pass to Present.
Requirements
Requirement | Value |
---|---|
Header | d3dumddi.h |