D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT structure (d3dumddi.h)
The D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up the wait in a call to the pfnWaitForSynchronizationObjectCb function.
Syntax
typedef struct _D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT {
[in] HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
} D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT;
Members
[in] hContext
A handle to a context that waits for the synchronization events in the array that the ObjectHandleArray member specifies to occur.
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array.
[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON]
An array of handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |