DXGK_VIRTUALGPUENGINEINFO structure (dispmprt.h)
The virtual GPU engine info.
Syntax
typedef struct _DXGK_VIRTUALGPUENGINEINFO {
ULONG MinPartitionUnits;
ULONG MaxPartitionUnits;
ULONG EngineId;
} DXGK_VIRTUALGPUENGINEINFO, *PDXGK_VIRTUALGPUENGINEINFO;
Members
MinPartitionUnits
Minimum engine partition units, which should be used with the engine.
MaxPartitionUnits
Maximum engine partition units, which should be used with the engine.
EngineId
An index to the engine array.
Remarks
When a vGPU is created successfully, all resources must be allocated, but hardware register are not mapped yet. The vGPU will be switched to the running state when DxgkDdiSetVirtualFunctionPowerState is called with the D0 state. This data structure is deprecated and should be zero if used.
Requirements
Requirement | Value |
---|---|
Header | dispmprt.h |