DXGK_VIRTUALGPUENGINEINFO structure (dispmprt.h)

The virtual GPU engine info.

Syntax

typedef struct _DXGK_VIRTUALGPUENGINEINFO {
  ULONG MinPartitionUnits;
  ULONG MaxPartitionUnits;
  ULONG EngineId;
} DXGK_VIRTUALGPUENGINEINFO, *PDXGK_VIRTUALGPUENGINEINFO;

Members

MinPartitionUnits

Minimum engine partition units, which should be used with the engine.

MaxPartitionUnits

Maximum engine partition units, which should be used with the engine.

EngineId

An index to the engine array.

Remarks

When a vGPU is created successfully, all resources must be allocated, but hardware register are not mapped yet. The vGPU will be switched to the running state when DxgkDdiSetVirtualFunctionPowerState is called with the D0 state. This data structure is deprecated and should be zero if used.

Requirements

Requirement Value
Header dispmprt.h