D3D12 - Resource Barrier Transition - Buffers
Tests all meaningful permutations of resource barriers that can be done with a buffer. For each permutation, DX operations are done before and after the barrier to test GPU read/write hazards.Tests usage for UAV/Copy Source/Copy Dest/RTV
Test details
Specifications |
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Platforms |
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Supported Releases |
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Expected run time (in minutes) | 2 |
Category | Development |
Timeout (in minutes) | 20 |
Requires reboot | false |
Requires special configuration | false |
Type | automatic |
Additional documentation
Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):
Troubleshooting
For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.