WGF11 Vertex Shader
This automated test verifies that vertex shader behavior of the graphics hardware/drivers meets the DX 11 specification.
This topic applies to the following test jobs:
WGF11 Vertex Shader
WGF11 Vertex Shader (WoW64)
Test details
Specifications |
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Platforms |
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Supported Releases |
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Expected run time (in minutes) | 20 |
Category | Compatibility |
Timeout (in minutes) | 1200 |
Requires reboot | false |
Requires special configuration | false |
Type | automatic |
Additional documentation
Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):
Running the test
Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
Troubleshooting
For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.
For troubleshooting information, see Troubleshooting Device.Graphics Testing.
Test cases return one of the following results: Pass, Fail, Blocked and Skipped. The log file will contain specific details about the test cases that are failed, blocked, or skipped. A test case will return Skipped if it is invalid according to the current hardware configuration ( e.g. some features are optional and may not be supported by some hardware) and the command line options (e.g. some test cases are only valid for certain feature levels). A test case will return Blocked if the failure is caused by reasons other than the tested feature. To review test details, review the test log from the Windows HLK Manager.
More information
There are three test cases for this test:
Read From Unbound Buffer Slot
- Read from a buffer when not set (VB, IB, SRV, Constant) should return default value.
Generated Values
Generated values should reset for each draw.
Make sure that all VS Generated values are generated correctly:
No buffer bound. IDs should be generated correctly.
When only IB is used, VertexID should be the IB Values
Try IB smaller than the number of vertices to draw.
Limits
- Test cases with very large vertex buffers, index buffer and shader resource buffers to test the device's ability to handle large sized resources. The specification requires the device to handle 128MB buffers.
Command syntax
Command option | Description |
---|---|
Wgf11vertexshader |
Runs the test. Without any options, the test enumerates devices. |
-FeatureLevel:XX.X |
Sets the feature level of the test, where XX.X is the Feature Level the test will run at, 10.0, 10.1, or 11.0 |
Note
For command line help for this test binary, type /?.
File list
File | Location |
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Configdisplay.exe |
<[testbinroot]>\nttest\windowstest\tools\ |
D3d11_1sdklayers.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3d11ref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3d11sdklayers.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dcompiler_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support |
D3dx10_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
d3dx11_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
TDRWatch.exe |
<[testbinroot]>\nttest\windowstest\graphics\ |
Wgf11vertexshader.exe |
<[testbinroot]>\nttest\windowstest\graphics\d3d\conf |
Parameters
Parameter name | Parameter description |
---|---|
MODIFIEDCMDLINE | Additional command line arguments for test executable |
LLU_NetAccessOnly | LLU Name of net user |
ConfigDisplayCommandLine | Custom Command Line for ConfigDisplay. Default: logo |
TDRArgs | /get or /set |