Memory-Texture Management (WoW64)
This automated test is one of the Microsoft® Direct3D® Video Memory Management Tests.
This test contains test jobs for the following features of Direct3D version 8 and Direct3D version 9:
DiscardBytes. The test verifies that the resource manager can free managed video memory through the Direct3D version 8 DiscardBytes function. Tests depend heavily on GetAvailableTextureMemory for verification.
Preload. The test verifies that preloading works, by measuring the time it takes to render a scene with preloaded and non-preloaded resources. The preloaded resources should result in a scene that renders more quickly.
TexMan. The test verifies that a managed texture can be recycled multiple times per frame. The test reuses a managed texture 9 times within a frame, verifying the image contents between uses. The test validates the final rendered scene.
Memman. The test contains a small set of tests for verifying some basic aspects of video memory management. The tests try to consume all available video memory with textures and vertex buffers, verifying that memory is used efficiently and that reported memory is reasonably accurate. Under Direct3D version 8 interfaces, the tests verify that resources are not allocated on top of one another. They write a byte pattern to surfaces that can be monitored to ensure surface integrity.
Test details
Specifications |
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Platforms |
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Supported Releases |
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Expected run time (in minutes) | 15 |
Category | Compatibility |
Timeout (in minutes) | 900 |
Requires reboot | false |
Requires special configuration | false |
Type | automatic |
Additional documentation
Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):
Running the test
Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
Troubleshooting
For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.
For troubleshooting information, see Troubleshooting Device.Graphics Testing.
More information
Command syntax
Command option | Description |
---|---|
Memman.exe -M:1 -whql -logclean |
Runs the test job. |
Note
For command line help for this test binary, type /h.
File list
File | Location |
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Configdisplay.exe |
<[testbinroot]>\nttest\windowstest\tools\ |
D3d10ref.dll |
<[testbinroot]>\nttest\graphics\d3d\support\ |
D3d11ref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dcompiler_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dref.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support |
D3dref8.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dref9.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx10_test.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx11_TEST.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx8d.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
D3dx9_TEST.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\support\ |
Fpstate.dll |
<[testbinroot]>\nttest\windowstest\graphics\d3d\utility\ |
Modechange.exe |
<[testbinroot]>\nttest\windowstest\graphics\d3d\utility\ |
Memman.exe |
<[testbinroot]>\nttest\ |
TDRWatch.exe |
<[testbinroot]>\nttest\windowstest\graphics\ |
Vbswap.x |
<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\ |
Parameters
Parameter name | Parameter description |
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MONITOR | Index of display output to target with test |
MODIFIEDCMDLINE | Additional command line arguments for test executable |
LLU_NetAccessOnly | LLU Name of net user |
ConfigDisplayCommandLine | Custom Command Line for ConfigDisplay. Default: logo |
TDRArgs | /get or /set |