D3D12 - Resource Binding - Max Descriptor Heap Size shader model 5.1
Uses the 5.1 shader model to dynamically index and us all resources, to verify that all descriptor heap entries are valid.
Test details
Specifications |
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Platforms |
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Supported Releases |
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Expected run time (in minutes) | 2 |
Category | Development |
Timeout (in minutes) | 20 |
Requires reboot | false |
Requires special configuration | false |
Type | automatic |
Additional documentation
Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):
Troubleshooting
For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.