D3D12 - Resource Binding - Max Sampler Descriptor Heap Size for Shader Model 5_1
Test that all regions of a sampler descriptor heap are accessible. Creates a heap of 2048 Samplers (the max for any tier) and does some rendering to test that all of the descriptors return the correct value when accessed through a shader. This is done in one draw with all Samplers bound in an unbounded fashion.
Test details
Specifications |
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Platforms |
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Supported Releases |
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Expected run time (in minutes) | 2 |
Category | Development |
Timeout (in minutes) | 20 |
Requires reboot | false |
Requires special configuration | false |
Type | automatic |
Additional documentation
Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):
Troubleshooting
For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.