D3D12 - Resource Barrier Transition - Depth Texture2D
Tests all meaningful permutations of resource barriers that can be done with a DSV compatible texture. For each permutation, DX operations are done before and after the barrier to test GPU read/write hazards. Tests usage for DSV/SRV/Non-PS SRV/Copy Dest/Copy Source/Resolve Dest
Test details
Specifications |
|
Platforms |
|
Supported Releases |
|
Expected run time (in minutes) | 2 |
Category | Development |
Timeout (in minutes) | 20 |
Requires reboot | false |
Requires special configuration | false |
Type | automatic |
Additional documentation
Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):
Troubleshooting
For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.