D3D10_MAP_FLAG enumeration (d3d10.h)
Specifies how the CPU should respond when Map is called on a resource being used by the GPU.
Syntax
typedef enum D3D10_MAP_FLAG {
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000L
} ;
Constants
D3D10_MAP_FLAG_DO_NOT_WAIT Value: 0x100000L Specifies that Map should return DXGI_ERROR_WAS_STILL_DRAWING when the GPU blocks the CPU from accessing a resource. |
Remarks
This enumeration is used by ID3D10Buffer::Map, ID3D10Texture1D::Map, ID3D10Texture2D::Map, and ID3D10Texture3D::Map.
D3D10_MAP_FLAG_DO_NOT_WAIT cannot be used with D3D10_MAP_WRITE_DISCARD or D3D10_MAP_WRITE_NOOVERWRITE.
For more information about potential conflicts between the GPU and CPU during resource mapping, see Copying and Accessing Resource Data (Direct3D 10).
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |