D3D10_BOX structure (d3d10.h)
Defines a 3D box.
Syntax
typedef struct D3D10_BOX {
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D10_BOX;
Members
left
Type: UINT
The x position of the left hand side of the box.
top
Type: UINT
The y position of the top of the box.
front
Type: UINT
The z position of the front of the box.
right
Type: UINT
The x position of the right hand side of the box.
bottom
Type: UINT
The y position of the bottom of the box.
back
Type: UINT
The z position of the back of the box.
Remarks
The following diagram shows a 3D box, where the origin is the left, front, top corner.
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |