D3D10_TEX1D_ARRAY_RTV structure (d3d10.h)
Specifies the subresource(s) from an array of 1D textures to use in a render-target view.
Syntax
typedef struct D3D10_TEX1D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_RTV;
Members
MipSlice
Type: UINT
The index of the mipmap level to use (see mip slice).
FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures (see array slice)
ArraySize
Type: UINT
Number of textures to use.
Remarks
This structure is one member of a render-target-view description (see D3D10_RENDER_TARGET_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |