D3D10_TEX2D_ARRAY_SRV structure (d3d10.h)
Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
Syntax
typedef struct D3D10_TEX2D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_SRV;
Members
MostDetailedMip
Type: UINT
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels -1.
MipLevels
Type: UINT
Number of subtextures to access.
FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures (see array slice)
ArraySize
Type: UINT
Number of textures in the array.
Remarks
This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |