D3D10_TEX2DMS_SRV structure (d3d10.h)
Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view.
Syntax
typedef struct D3D10_TEX2DMS_SRV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_SRV;
Members
UnusedField_NothingToDefine
Type: UINT
Integer of any value. See remarks.
Remarks
Since a multisampled 2D texture contains a single subresource, there is actually nothing to specify in D3D10_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |