D3D10_TEX3D_RTV structure (d3d10.h)

Specifies the subresource(s) from a 3D texture to use in a render-target view.

Syntax

typedef struct D3D10_TEX3D_RTV {
  UINT MipSlice;
  UINT FirstWSlice;
  UINT WSize;
} D3D10_TEX3D_RTV;

Members

MipSlice

Type: UINT

The index of the mipmap level to use (see mip slice).

FirstWSlice

Type: UINT

First depth level to use.

WSize

Type: UINT

Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.

Remarks

This structure is one member of a render target view. See D3D10_RENDER_TARGET_VIEW_DESC.

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures