D3D10_TEXCUBE_SRV structure (d3d10.h)

Specifies the subresource from a cube texture to use in a shader-resource view.

Syntax

typedef struct D3D10_TEXCUBE_SRV {
  UINT MostDetailedMip;
  UINT MipLevels;
} D3D10_TEXCUBE_SRV;

Members

MostDetailedMip

Type: UINT

Index of the most detailed mipmap level to use; this number is between 0 and MipLevels -1.

MipLevels

Type: UINT

Number of mipmap levels to use.

Remarks

This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC).

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures