D3D10StateBlockMaskGetSetting function (d3d10effect.h)
Get an element in a state-block mask; determine if an element is allowed by the mask for capturing and applying.
Syntax
BOOL D3D10StateBlockMaskGetSetting(
[in] D3D10_STATE_BLOCK_MASK *pMask,
[in] D3D10_DEVICE_STATE_TYPES StateType,
[in] UINT Entry
);
Parameters
[in] pMask
Type: D3D10_STATE_BLOCK_MASK*
State block mask. See D3D10_STATE_BLOCK_MASK.
[in] StateType
Type: D3D10_DEVICE_STATE_TYPES
The type of device state. See D3D10_DEVICE_STATE_TYPES.
[in] Entry
Type: UINT
The entry within the device state. This is only relevant for state types that have more than one entry, such as D3D10_DST_GS_SAMPLERS.
Return value
Type: BOOL
Returns true if the specified feature is allowed by the mask for capturing and applying, and false otherwise.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |
Library | D3D10.lib |
DLL | D3D10.dll |