D3D10GetShaderDebugInfo function (d3d10shader.h)

Get shader debug info. Debug info is generated by D3D10CompileShader and is embedded in the body of the shader.

Syntax

HRESULT D3D10GetShaderDebugInfo(
  const void *pShaderBytecode,
  SIZE_T     BytecodeLength,
  ID3D10Blob **ppDebugInfo
);

Parameters

pShaderBytecode

Type: const void*

A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.

BytecodeLength

Type: SIZE_T

Length of the shader bytecode buffer.

ppDebugInfo

Type: ID3D10Blob**

Pointer to an ID3D10Blob Interface used to return debug info. For information about the layout of this buffer, see D3D10_SHADER_DEBUG_INFO.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h
Library D3D10.lib
DLL D3D10.dll

See also

Shader Functions