CD3D11_BLEND_DESC structure (d3d11.h)
Represents a blend-state structure and provides convenience methods for creating blend-state structures.
Syntax
struct CD3D11_BLEND_DESC : D3D11_BLEND_DESC {
void CD3D11_BLEND_DESC();
void CD3D11_BLEND_DESC(
const D3D11_BLEND_DESC & o
);
void CD3D11_BLEND_DESC(
CD3D11_DEFAULT unnamedParam1
);
void ~CD3D11_BLEND_DESC();
};
Inheritance
The CD3D11_BLEND_DESC structure implements D3D11_BLEND_DESC.
Members
Instantiates a new instance of an uninitialized CD3D11_BLEND_DESC structure.
void CD3D11_BLEND_DESC( const D3D11_BLEND_DESC & o)
Instantiates a new instance of a CD3D11_BLEND_DESC structure that is initialized with a CD3D11_BLEND_DESC structure.
void CD3D11_BLEND_DESC( CD3D11_DEFAULT unnamedParam1)
Instantiates a new instance of a CD3D11_BLEND_DESC structure that is initialized with default blend-state values.
Destroys an instance of a CD3D11_BLEND_DESC structure.
Remarks
Here is how D3D11.h defines CD3D11_BLEND_DESC:
struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
{
CD3D11_BLEND_DESC()
{}
explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
D3D11_BLEND_DESC( o )
{}
explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
{
AlphaToCoverageEnable = FALSE;
IndependentBlendEnable = FALSE;
const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
{
FALSE,
D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
D3D11_COLOR_WRITE_ENABLE_ALL,
};
for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
RenderTarget[ i ] = defaultRenderTargetBlendDesc;
}
~CD3D11_BLEND_DESC() {}
operator const D3D11_BLEND_DESC&() const { return *this; }
};
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11.h |