CD3D11_BUFFER_DESC structure (d3d11.h)
Represents a buffer and provides convenience methods for creating buffers.
Syntax
struct CD3D11_BUFFER_DESC : D3D11_BUFFER_DESC {
void CD3D11_BUFFER_DESC();
void CD3D11_BUFFER_DESC(
const D3D11_BUFFER_DESC & o
);
void CD3D11_BUFFER_DESC(
UINT byteWidth,
UINT bindFlags,
D3D11_USAGE usage,
UINT cpuaccessFlags,
UINT miscFlags,
UINT structureByteStride
);
void ~CD3D11_BUFFER_DESC();
};
Inheritance
The CD3D11_BUFFER_DESC structure implements D3D11_BUFFER_DESC.
Members
Instantiates a new instance of an uninitialized CD3D11_BUFFER_DESC structure.
void CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC & o)
Instantiates a new instance of a CD3D11_BUFFER_DESC structure that is initialized with a D3D11_BUFFER_DESC structure.
Instantiates a new instance of a CD3D11_BUFFER_DESC structure that is initialized with D3D11_BUFFER_DESC values.
Destroys an instance of a CD3D11_BUFFER_DESC structure.
Remarks
Here is how D3D11.h defines CD3D11_BUFFER_DESC:
struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC
{
CD3D11_BUFFER_DESC()
{}
explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :
D3D11_BUFFER_DESC( o )
{}
explicit CD3D11_BUFFER_DESC(
UINT byteWidth,
UINT bindFlags,
D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
UINT cpuaccessFlags = 0,
UINT miscFlags = 0,
UINT structureByteStride = 0 )
{
ByteWidth = byteWidth;
Usage = usage;
BindFlags = bindFlags;
CPUAccessFlags = cpuaccessFlags ;
MiscFlags = miscFlags;
StructureByteStride = structureByteStride;
}
~CD3D11_BUFFER_DESC() {}
operator const D3D11_BUFFER_DESC&() const { return *this; }
};
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11.h |