DdeAddData function (ddeml.h)
Adds data to the specified Dynamic Data Exchange (DDE) object. An application can add data starting at any offset from the beginning of the object. If new data overlaps data already in the object, the new data overwrites the old data in the bytes where the overlap occurs. The contents of locations in the object that have not been written to are undefined.
Syntax
HDDEDATA DdeAddData(
[in] HDDEDATA hData,
[in] LPBYTE pSrc,
[in] DWORD cb,
[in] DWORD cbOff
);
Parameters
[in] hData
Type: HDDEDATA
A handle to the DDE object that receives additional data.
[in] pSrc
Type: LPBYTE
The data to be added to the DDE object.
[in] cb
Type: DWORD
The length, in bytes, of the data to be added to the DDE object, including the terminating NULL, if the data is a string.
[in] cbOff
Type: DWORD
An offset, in bytes, from the beginning of the DDE object. The additional data is copied to the object beginning at this offset.
Return value
Type: HDDEDATA
If the function succeeds, the return value is a new handle to the DDE object. The new handle is used in all references to the object.
If the function fails, the return value is zero.
The DdeGetLastError function can be used to get the error code, which can be one of the following values:
Remarks
After a data handle has been used as a parameter in another Dynamic Data Exchange Management Library function or has been returned by a DDE callback function, the handle can be used only for read access to the DDE object identified by the handle.
If the amount of memory originally allocated is less than is needed to hold the added data, DdeAddData reallocates a global memory object of the appropriate size.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | ddeml.h (include Windows.h) |
Library | User32.lib |
DLL | User32.dll |
See also
Conceptual
Dynamic Data Exchange Management Library
Reference