Graphics::RotateTransform method (gdiplusgraphics.h)
The Graphics::RotateTransform method updates the world transformation matrix of this Graphics object with the product of itself and a rotation matrix.
Syntax
Status RotateTransform(
[in] REAL angle,
[in] MatrixOrder order
);
Parameters
[in] angle
Type: REAL
Real number that specifies the angle, in degrees, of rotation.
[in] order
Type: MatrixOrder
Optional. Element of the MatrixOrder enumeration that specifies the order of multiplication. MatrixOrderPrepend specifies that the rotation matrix is on the left, and MatrixOrderAppend specifies that the rotation matrix is on the right. The default value is MatrixOrderPrepend.
Return value
Type: Status
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdiplusgraphics.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |