ID3D10Device::CreateGeometryShader method (d3d10.h)

Create a geometry shader.

Syntax

HRESULT CreateGeometryShader(
  [in]  const void           *pShaderBytecode,
  [in]  SIZE_T               BytecodeLength,
  [out] ID3D10GeometryShader **ppGeometryShader
);

Parameters

[in] pShaderBytecode

Type: const void*

A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.

[in] BytecodeLength

Type: SIZE_T

Size of the compiled geometry shader.

[out] ppGeometryShader

Type: ID3D10GeometryShader**

Address of a pointer to an ID3D10GeometryShader Interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

Once created, the shader can be set to the device by calling ID3D10Device::GSSetShader.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface