D3D10_TEX2D_RTV structure (d3d10.h)
Specifies the subresource from a 2D texture to use in a render-target view.
Syntax
typedef struct D3D10_TEX2D_RTV {
UINT MipSlice;
} D3D10_TEX2D_RTV;
Members
MipSlice
Type: UINT
The index of the mipmap level to use (see mip slice).
Remarks
This structure is one member of a render-target-view description (see D3D10_RENDER_TARGET_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |