D3D10_SHADER_RESOURCE_VIEW_DESC1 structure (d3d10_1.h)
Describes a shader-resource view.
Syntax
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 {
DXGI_FORMAT Format;
D3D10_SRV_DIMENSION1 ViewDimension;
union {
D3D10_BUFFER_SRV Buffer;
D3D10_TEX1D_SRV Texture1D;
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
D3D10_TEX2D_SRV Texture2D;
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
D3D10_TEX2DMS_SRV Texture2DMS;
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D10_TEX3D_SRV Texture3D;
D3D10_TEXCUBE_SRV TextureCube;
D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
};
} D3D10_SHADER_RESOURCE_VIEW_DESC1;
Members
Format
Type: DXGI_FORMAT
The viewing format. See remarks.
ViewDimension
Type: D3D10_SRV_DIMENSION1
The resource type of the view. See D3D10_SRV_DIMENSION1. This should be the same as the resource type of the underlying resource. This parameter also determines which _SRV to use in the union below.
Buffer
Type: D3D10_BUFFER_SRV
View the resource as a buffer using information from a shader-resource view (see D3D10_BUFFER_SRV).
Texture1D
Type: D3D10_TEX1D_SRV
View the resource as a 1D texture using information from a shader-resource view (see D3D10_TEX1D_SRV).
Texture1DArray
Type: D3D10_TEX1D_ARRAY_SRV
View the resource as a 1D-texture array using information from a shader-resource view (see D3D10_TEX1D_ARRAY_SRV.
Texture2D
Type: D3D10_TEX2D_SRV
View the resource as a 2D-texture using information from a shader-resource view (see D3D10_TEX2D_SRV.
Texture2DArray
Type: D3D10_TEX2D_ARRAY_SRV
View the resource as a 2D-texture array using information from a shader-resource view (see D3D10_TEX2D_ARRAY_SRV.
Texture2DMS
Type: D3D10_TEX2DMS_SRV
View the resource as a 2D-multisampled texture using information from a shader-resource view (see D3D10_TEX2DMS_SRV.
Texture2DMSArray
Type: D3D10_TEX2DMS_ARRAY_SRV
View the resource as a 2D-multisampled-texture array using information from a shader-resource view (see D3D10_TEX2DMS_ARRAY_SRV.
Texture3D
Type: D3D10_TEX3D_SRV
View the resource as a 3D texture using information from a shader-resource view (see D3D10_TEX3D_SRV.
TextureCube
Type: D3D10_TEXCUBE_SRV
View the resource as a 3D-cube texture using information from a shader-resource view (see D3D10_TEXCUBE_SRV).
Type: D3D10_TEXCUBE_ARRAY_SRV1
View the resource as an array of cube textures using information from a shader-resource view (see D3D10_TEXCUBE_ARRAY_SRV1).
TextureCubeArray
Remarks
A view is a format-specific way to look at the data in a resource. The view determines what data to look at, and how it is cast when read. For more information about how views work, see Views
When viewing a resource, the resource-view description must specify a typed format, that is compatible with the resource format. So that means that you cannot create a resource-view description using any format with _TYPELESS in the name. You can however view a typeless resource by specifying a typed format for the view. For example, a DXGI_FORMAT_R32G32B32_TYPELESS resource can be viewed with one of these typed formats: DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_UINT, and DXGI_FORMAT_R32G32B32_SINT, since these typed formats are compatible with the typeless resource.
Create a shader-resource-view description by calling ID3D10Device1::CreateShaderResourceView1. To view a shader-resource-view description, call ID3D10ShaderResourceView::GetDesc.
This structure requires Windows Vista Service Pack 1.
Requirements
Requirement | Value |
---|---|
Header | d3d10_1.h (include D3D10_1Shader.h) |