ID3D10EffectPass::GetAnnotationByName method (d3d10effect.h)

Get an annotation by name.

Syntax

ID3D10EffectVariable * GetAnnotationByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

The name of the annotation.

Return value

Type: ID3D10EffectVariable*

A pointer to an ID3D10EffectVariable Interface.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10Effect Interface

ID3D10EffectPass