ID3D10EffectSamplerVariable interface (d3d10effect.h)
A sampler interface accesses sampler state.
Inheritance
The ID3D10EffectSamplerVariable interface inherits from ID3D10EffectVariable. ID3D10EffectSamplerVariable also has these types of members:
Methods
The ID3D10EffectSamplerVariable interface has these methods.
ID3D10EffectSamplerVariable::GetBackingStore Get a pointer to a variable that contains sampler state. |
ID3D10EffectSamplerVariable::GetSampler Get a pointer to a sampler interface. |
Remarks
An ID3D10EffectSamplerVariable Interface is created when an effect is read into memory.
Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. You can use either of these methods to return state. For examples, see Two Ways to Get the State in an Effect Variable.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |