D3D10_TECHNIQUE_DESC structure (d3d10effect.h)

Describes an effect technique.

Syntax

typedef struct _D3D10_TECHNIQUE_DESC {
  LPCSTR Name;
  UINT   Passes;
  UINT   Annotations;
} D3D10_TECHNIQUE_DESC;

Members

Name

Type: LPCSTR

A string that contains the technique name; otherwise NULL.

Passes

Type: UINT

The number of passes in the technique.

Annotations

Type: UINT

The number of annotations.

Remarks

To get a technique, call ID3D10EffectTechnique::GetDesc.

Requirements

Requirement Value
Header d3d10effect.h (include D3D10.h)

See also

Effect Structures (Direct3D 10)