D3D10_SHADER_BUFFER_DESC structure (d3d10shader.h)

Describes a shader constant-buffer.

Syntax

typedef struct _D3D10_SHADER_BUFFER_DESC {
  LPCSTR             Name;
  D3D10_CBUFFER_TYPE Type;
  UINT               Variables;
  UINT               Size;
  UINT               uFlags;
} D3D10_SHADER_BUFFER_DESC;

Members

Name

Type: LPCSTR

The name of the buffer.

Type

Type: D3D10_CBUFFER_TYPE

The intended use of the constant data. See D3D10_CBUFFER_TYPE.

Variables

Type: UINT

The number of unique variables.

Size

Type: UINT

Buffer size (in bytes).

uFlags

Type: UINT

Shader buffer properties. See D3D10_SHADER_CBUFFER_FLAGS.

Remarks

Constants are supplied to shaders in a shader-constant buffer. Get the description of a shader-constant-buffer by calling ID3D10ShaderReflectionConstantBuffer::GetDesc.

Requirements

Requirement Value
Header d3d10shader.h

See also

Shader Structures