ID3D11DeviceContext::VSSetShader method (d3d11.h)
Set a vertex shader to the device.
Syntax
void VSSetShader(
[in, optional] ID3D11VertexShader *pVertexShader,
[in, optional] ID3D11ClassInstance * const *ppClassInstances,
UINT NumClassInstances
);
Parameters
[in, optional] pVertexShader
Type: ID3D11VertexShader*
Pointer to a vertex shader (see ID3D11VertexShader). Passing in NULL disables the shader for this pipeline stage.
[in, optional] ppClassInstances
Type: ID3D11ClassInstance*
A pointer to an array of class-instance interfaces (see ID3D11ClassInstance). Each interface used by a shader must have a corresponding class instance or the shader will get disabled. Set ppClassInstances to NULL if the shader does not use any interfaces.
NumClassInstances
Type: UINT
The number of class-instance interfaces in the array.
Return value
None
Remarks
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
The maximum number of instances a shader can have is 256.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |