ID3D11Device3::CreateRenderTargetView1 method (d3d11_3.h)
Creates a render-target view for accessing resource data.
Syntax
HRESULT CreateRenderTargetView1(
[in] ID3D11Resource *pResource,
[in, optional] const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1,
[out, optional] ID3D11RenderTargetView1 **ppRTView1
);
Parameters
[in] pResource
Type: ID3D11Resource*
Pointer to a ID3D11Resource that represents a render target. This resource must have been created with the D3D11_BIND_RENDER_TARGET flag.
[in, optional] pDesc1
Type: const D3D11_RENDER_TARGET_VIEW_DESC1*
Pointer to a D3D11_RENDER_TARGET_VIEW_DESC1 that represents a render-target view description. Set this parameter to NULL to create a view that accesses all of the subresources in mipmap level 0.
[out, optional] ppRTView1
Type: ID3D11RenderTargetView1**
A pointer to a memory block that receives a pointer to a ID3D11RenderTargetView1 interface for the created render-target view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Return value
Type: HRESULT
This method returns one of the Direct3D 11 Return Codes.
Remarks
A render-target view can be bound to the output-merger stage by calling ID3D11DeviceContext::OMSetRenderTargets.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | d3d11_3.h |
Library | D3D11.lib |