D3D11_MESSAGE_SEVERITY enumeration (d3d11sdklayers.h)
Debug message severity levels for an information queue.
Syntax
typedef enum D3D11_MESSAGE_SEVERITY {
D3D11_MESSAGE_SEVERITY_CORRUPTION = 0,
D3D11_MESSAGE_SEVERITY_ERROR,
D3D11_MESSAGE_SEVERITY_WARNING,
D3D11_MESSAGE_SEVERITY_INFO,
D3D11_MESSAGE_SEVERITY_MESSAGE
} ;
Constants
D3D11_MESSAGE_SEVERITY_CORRUPTION Value: 0 Defines some type of corruption which has occurred. |
D3D11_MESSAGE_SEVERITY_ERROR Defines an error message. |
D3D11_MESSAGE_SEVERITY_WARNING Defines a warning message. |
D3D11_MESSAGE_SEVERITY_INFO Defines an information message. |
D3D11_MESSAGE_SEVERITY_MESSAGE Defines a message other than corruption, error, warning, or information. Direct3D 11: This value is not supported until Direct3D 11.1. |
Remarks
Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D11_INFO_QUEUE_FILTER). This API is used by ID3D11InfoQueue::AddApplicationMessage.
Requirements
Requirement | Value |
---|---|
Header | d3d11sdklayers.h |