ID3D12Device::CreateFence method (d3d12.h)
Creates a fence object.
Syntax
HRESULT CreateFence(
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
[out] void **ppFence
);
Parameters
InitialValue
Type: UINT64
The initial value for the fence.
Flags
Type: D3D12_FENCE_FLAGS
A combination of D3D12_FENCE_FLAGS-typed values that are combined by using a bitwise OR operation. The resulting value specifies options for the fence.
riid
Type: REFIID
The globally unique identifier (GUID) for the fence interface (ID3D12Fence). The REFIID, or GUID, of the interface to the fence can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D12Fence) will get the GUID of the interface to a fence.
[out] ppFence
Type: void**
A pointer to a memory block that receives a pointer to the ID3D12Fence interface that is used to access the fence.
Return value
Type: HRESULT
Returns S_OK if successful; otherwise, returns one of the Direct3D 12 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |