D3D12_EXPORT_DESC structure (d3d12.h)
Describes an export from a state subobject such as a DXIL library or a collection state object.
Syntax
typedef struct D3D12_EXPORT_DESC {
LPCWSTR Name;
LPCWSTR ExportToRename;
D3D12_EXPORT_FLAGS Flags;
} D3D12_EXPORT_DESC;
Members
Name
The name to be exported. If the name refers to a function that is overloaded, a modified version of the name (e.g. encoding function parameter information in name string) can be provided to disambiguate which overload to use. The modified name for a function can be retrieved using HLSL compiler reflection.
If the ExportToRename field is non-null, Name refers to the new name to use for it when exported. In this case Name must be the unmodified name, whereas ExportToRename can be either a modified or unmodified name. A given internal name may be exported multiple times with different renames (and/or not renamed).
ExportToRename
If non-null, this is the name of an export to use but then rename when exported.
Flags
The flags to apply to the export.
Flags
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |