D3D12_MESSAGE_SEVERITY enumeration (d3d12sdklayers.h)
Debug message severity levels for an information queue.
Syntax
typedef enum D3D12_MESSAGE_SEVERITY {
D3D12_MESSAGE_SEVERITY_CORRUPTION = 0,
D3D12_MESSAGE_SEVERITY_ERROR,
D3D12_MESSAGE_SEVERITY_WARNING,
D3D12_MESSAGE_SEVERITY_INFO,
D3D12_MESSAGE_SEVERITY_MESSAGE
} ;
Constants
D3D12_MESSAGE_SEVERITY_CORRUPTION Value: 0 Indicates a corruption error. |
D3D12_MESSAGE_SEVERITY_ERROR Indicates an error. |
D3D12_MESSAGE_SEVERITY_WARNING Indicates a warning. |
D3D12_MESSAGE_SEVERITY_INFO Indicates an information message. |
D3D12_MESSAGE_SEVERITY_MESSAGE Indicates a message other than corruption, error, warning or information. |
Remarks
Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D12_INFO_QUEUE_FILTER). This API is used by AddApplicationMessage and AddMessage.
Requirements
Requirement | Value |
---|---|
Header | d3d12sdklayers.h |