IDirect3DDevice9::GetTransform method (d3d9.h)
Retrieves a matrix describing a transformation state.
Syntax
HRESULT GetTransform(
[in] D3DTRANSFORMSTATETYPE State,
[out] D3DMATRIX *pMatrix
);
Parameters
[in] State
Type: D3DTRANSFORMSTATETYPE
Device state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
[out] pMatrix
Type: D3DMATRIX*
Pointer to a D3DMATRIX structure, describing the returned transformation state.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL if one of the arguments is invalid.
Remarks
This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |