XMMatrixLookToRH function (directxmath.h)
Builds a view matrix for a right-handed coordinate system using a camera position, an up direction, and a camera direction.
Syntax
XMMATRIX XM_CALLCONV XMMatrixLookToRH(
[in] FXMVECTOR EyePosition,
[in] FXMVECTOR EyeDirection,
[in] FXMVECTOR UpDirection
) noexcept;
Parameters
[in] EyePosition
Position of the camera.
[in] EyeDirection
Direction of the camera.
[in] UpDirection
Up direction of the camera, typically < 0.0f, 1.0f, 0.0f >.
Return value
Returns a view matrix that transforms a point from world space into view space.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |