Pen::SetTransform method (gdipluspen.h)
The Pen::SetTransform method sets the world transformation of this Pen object.
Syntax
Status SetTransform(
[in] const Matrix *matrix
);
Parameters
[in] matrix
Type: const Matrix*
Pointer to a Matrix object that specifies the world transformation.
Return value
Type: Status
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Remarks
This method ignores the translation portion of the Matrix object.
Examples
The following example creates a scale matrix and a Pen object, and then draws a rectangle. The code then scales the pen by the matrix and draws a second rectangle.
VOID Example_SetTransform(HDC hdc)
{
Graphics graphics(hdc);
Matrix matrix(20, 0, 0, 10, 0, 0); // scale
// Create a pen, and use it to draw a rectangle.
Pen pen(Color(255, 0, 0, 255), 2);
graphics.DrawRectangle(&pen, 10, 50, 150, 100);
// Scale the pen width by a factor of 20 in the horizontal
// direction and a factor of 10 in the vertical direction.
pen.SetTransform(&matrix);
// Draw a rectangle with the transformed pen.
graphics.DrawRectangle(&pen, 200, 50, 150, 100);
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdipluspen.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |